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Chernobylite enemies
Chernobylite enemies











In-between missions you’ll be placed inside your shelter, an abandoned factory building. Making friends or enemies, surviving a hellscape and crafting to your heart’s intentĬhernobylite will be at least an intriguing enough entry in the genre for survival fans, even if it’s not the must-play title I so desperately wish it was. They’re not so threatening, glowy gangly humanoids. Their design is quite generic and leaves a bit to be desired. That’s all engaging on paper and another great idea in Chernobylite’s favour, but it’s hurt by the fact that the alien, mutated enemies (known as Shadows) in the game are less threatening than the military presence. More of this in your environment means more enemy spawns, and tougher ones. What this looks like is often irradiated storms causing more rifts in the environment, teasing insights of the other ethereal world on offer.

chernobylite enemies

With each venture, they have the potential to change over time. Another way this is evoked is through the environments that you’ll undoubtedly revisit time and time again in-game. Where its narrative and writing often lost me, I still couldn’t help but feel reeled in to witness the changing and crumbling world around me. Backing all of this is a quite impressive and eerie soundtrack, ranging from droning noises in stealth sequences to twanging and tense guitar in combat. Patrolling militants will be peppered through streets and buildings, hellbent on oppressing you and preventing you from receiving the goods and materials you so desperately need to survive. This isn’t all that aids the believable world set in Chernobylite.

chernobylite enemies

Creeping through hallways of dilapidated apartment complexes, rifling through bunkers and witnessing walls ripped apart by this green, glowing material… it never got old in the fourteen or so hours I spent in-game. Perhaps the most exciting in all of this is just how aesthetically intriguing the game is made by the damned stuff. What this material allows for is rifts between worlds, time travel and re-shaping of past decisions. Sporting more than just your typical monsters, created by the nuclear explosion, the land is also plagued by an alien metal called – you guessed it – Chernobylite. Where this game largely differs from its inspiration from other games of similar settings is that it takes a heavier science-fiction tone. They’re all beats we’ve seen before.Ĭhernobylite does pretty well in evoking a sense of post-apocalyptic dread The story boiled down still largely follows a male protagonist on a journey to save the girl. A lot of polish is still needed for the narrative, and I’m not just talking about the typos you’ll often find in dialogue subtitles. In your refuge, you’ll hear your companions wax poetic in ways that feel too tangential or abstract, leaving a vibe of a poor man’s Pathologic.

chernobylite enemies

While rifts between worlds gelled with a political conflict have a recipe for a good backdrop, hammy and stereotypical writing holds Chernboylite back. I won’t go into spoilers, but both the story and character writing in the game do disappoint. Your overarching mission becomes clear: survive in this apocalyptic hell by gathering up supplies, accumulating a party of wacky survivors and building towards a final hurrah in the game’s conclusion, hopefully rescuing the girl. Soldiers and scientists alike are invested in the alien material that has grown since the explosion. Haunted by visions of your fiancée, it’s clear she plays some role in the rumblings that are still occurring at the heart of the Chernobyl nuclear plant. There’s a reason for your journeys in this dangerous territory. Set thirty years after the Chernobyl tragedy, players take up the role of scientist Igor Khymynyuk, wandering the radioactive wasteland that is The Exclusion Zone. Like the setting it wears on its sleeve, your time with Chernobylite teeters ever so close to doom and gloom.Īn apocalyptic world, a crumbling nuclear plant and a girl in a red dress game, it’s no mistake the team is aiming for those comparisons.ĭespite some decent attempts, this game makes for a hard sell in an already saturated market. What is at least attempting to tide you over until then is Chernobylite, a horror-action shooter developed by The Farm 51. With Alexey Sityanov on the team, who’s a game writer and story writer on the very first S.T.A.L.K.E.R. Another Chernobyl set survival game is once more begging for your attention.













Chernobylite enemies